Why I play with the MapleStory from Cszcy's blog



Since as soon as you spend $1 to a gaming thing and feel as though you did not receive your money's worth, then you have a tendency to keep spending money till you get (that of course, never occurs). Secondly (first question follow-up), I performed it because at that time their motto was along the lines of attracting adults and kids together into an mmorpg and it did up to a particular point.

I enjoy the art style but hate the 2d skeleton item, seems to buy Maplestory 2 Mesos add lag and I hate that Nexon does not finish something they begin (they stopped using the 2d skeleton system, did not add voices to Phantom or Shade yet but did to the other 4 heroes, etc.. Redirect funding which goes into profit into enhancing the gameplay experience and hiring more workers that know what they're doing. Game definitely makes money on gambling items or "opportunity" items as some ignorant folks prefer to call it.

Depends what degree they include the material as. We really need more content focused about where leveling is tough and compact towards 1 place such as -every starforce map-, arcane river (pre-nerf), 180-190, and they ought to put more work into their articles (kerning square revamp looked as if they put all of the funds into producing the sprites instead of building a nice story, it could literally be finished within one hour). Although I believe they should quit using time as a filler for content (such as waiting 18 hours to progress to 5th project). Maplestory Mesos really needs a bigger progressive feel to it beyond 180, once I reach that point I'm bout near blowing out my brains (not literally) and begin a new character. Also, La Tale and a few other games exist such as this. Neither of these are fun like Maplestory was/is (at times).

I think PVP was the worst thought executed through physically fighting other characters. I wouldn't recommend they try bringing that back anytime soon. PvE on the otherhand is excellent for a game such as maplestory. Should really have more questing (via articles) implemented beyond degree 180. The higher level you're, the less content there's, as well as less development, and the more empty the match begins to feel.

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By Cszcy
Added May 16

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